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Boss Event EmptyTue Aug 14, 2012 8:22 pm by Anime

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» my update for shadowstory
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» SKILLS AND AP DISAPPEARED! HELP!
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» my maplestory game if you have the skills to play make a character and fiight
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 Boss Event

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Myrodis
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Boss Event Empty
PostSubject: Boss Event   Boss Event EmptyWed Mar 07, 2012 12:50 am

I will have to look into how custom NPCs ad such are scripted in this game. But bassically spawn a Boss, if the Event group can kill it in a set amount of time, they all get a prize.

OR, if I can figure out how to script it, have whoever did the most damage, or was the most active durring the fight, etc, be the winner.

Dunno, random thought.
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Anime
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Boss Event Empty
PostSubject: Re: Boss Event   Boss Event EmptyWed Mar 07, 2012 4:34 am

its a good idea but how would we contribute the points what if someone was like 500 rebirths just saying and it wasn't fair so we got to make one that anyone can win not just the strongest.
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Myrodis
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Boss Event Empty
PostSubject: Re: Boss Event   Boss Event EmptyWed Mar 07, 2012 12:13 pm

If the server gets big enough where that becomes a problem, you could split the higher rebirth level players and the lower rebirths up. Have two events, etc.

On that note, can we get a command that tells you how many times you've rebirthed? I haven't been keeping track and im kindof curious.

Another idea is, I could break down a simple formula where we take the total stats of each of the players in the event, then use that to produce a ratio for the amount of damage they need to do to get a point for the event. Total damage wouldn't really be the main way to get points, active time, damage per skill count, etc, would be a more reliable way to grade an event like that. This would also be an event we would probably want to schedule, so players can make sure they have the right skills/level/class/etc.

We should keep bouncing ideas back and forth about this, could end up being something pretty unique for the server.
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Boss Event Empty
PostSubject: Re: Boss Event   Boss Event EmptyWed Mar 07, 2012 5:59 pm

thank you for your wanting to help the server i will look at your ideas and see where we can go from them.
as of the events , instead of warping all to event map anyone who wants to join can click visious and you can check your rb's there is a command
@status
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Boss Event Empty
PostSubject: Re: Boss Event   Boss Event EmptyWed Mar 14, 2012 6:31 pm

heres a list of events, it would be amazing if you can add to it:

-True/false
-Rhyme event
-Egg hunt
-Russian rullete
-Boss event (your idea)
-Jump Quest
-Hide and Seek
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PostSubject: Re: Boss Event   Boss Event EmptyWed Mar 14, 2012 9:49 pm

Ill do some thinking when im going to bed tonight (best thinking time xD) and post my thoughts when I wake up tomorrow.
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Boss Event Empty
PostSubject: Re: Boss Event   Boss Event EmptyThu Mar 15, 2012 4:56 pm

I had one idea.

Have a JQ, or a puzzle of some kind, but inside the event there would be box's (the ones where you need to basic attack them to open them) they have a chance of dropping a ticket, or a slime or something, each ticket you collect grants you 10 seconds off your total time (or however many seconds is decided on). Basically the goal is the complete the JQ/Puzzle/Gauntlet(maybe?) in the fastest amount of time (including ticket deductions).

I just mentioned a gauntlet, expanding on this idea, we could make a map with a series of things you need to complete, start in a room with say 10 slimes that all need to be killed, then move on to a JQ, then move onto a third room?.

Thought or ideas?
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